![]() ![]() Hell, I would really like to see 1C try their hand at a space combat sim someday. then they could grab an otherwise currently suspended audience. If someone could make ( and release) a space combat sim with very detailed damage models, destroyable sub-systems, clickable cockpits, etc. We have things like Elite Dangerous, which I like, but the combat is more Korean MMO than sim in my opinion, and Star Citizen which is exactly what I want, assuming it was completed, but we all know how that is going. By hardcore I mean details similar to what we see in IL-2 and DCS rather than current technology wars in space (although that would be interesting in a different way). I feel like the more hardcore space combat sim market is relatively dormant at the moment. Further than that the only interesting games are the nin-military types, KSP high at the top. It is probably the only one that comes close to what the OP is proposing. You beat me to it, I was going to mention Independence War. I once had great hope for Star Citizen, even signed up early, but I have since found better things to do with my thumbs than fiddlin' about waiting for that to happen as originally imagined. Battlestar Galactica would've been nice, but I don't think they got very far on that one. I had high hopes for the Babylon 5 Star Fury space combat sim back then too as like the show it was going to be based on true space Newtonian physics too, but it never came to fruition. It looked really good too as I remember coming in close to one of my victims highlighted against a red sun, drifting with a trail of plasma and wreckage to finish him off and that was an impressive sight. It was actually really fun using lateral movements and thrusters to orient the ship in combat and in evasion tactics, plus you would be firing missiles from thousands of kilometers and then maneuvering like hell to avoid incoming missiles. I played Independence War for a while back in the day and it was tough to learn and fight as it used Newtonian physics and you could have a team mate (live person) to help with all the systems management in a fight, which was in all honesty needed as it was a complex ship. The ship designs remind me of Homeworld which is a plus for me. They also have seamless space to planet transition and vice versa. The flight model is at least partially realistic in that you can turn off assisting boosters and drift around. They're also working on sub-system targeting which I'm looking forward to. One of the devs recently said they're planning on adding single-player elements, some of which is already there because bots participate in large battles too. I've played it and it's cool, but still early so they have a ways to go. Going all out on designing the way the ship's systems work in game and in how much detail it can be damaged is what I'm really interested in there.Įdit: Actually, there is a game that reaches a lot of my criteria but it's being designed by a small studio. It's basically just WW2 in space which is neat. I'm fine with that aspect and still think things like Star Wars combat is fun (at least the way they represent it in the movies). I think it's a given that game devs would have to take liberties with the flight model because they would be designing it around weapons and technology that doesn't even exist. Yes, going as hardcore realistic as possible would be very different than your average sci-fi space game. Star Wars etc based their 'combat' scenes on WW2 war films because it looks good, rather than for realism. If you have the means to travel at interplanetary velocities, slowing right down to fight makes no sense at all. Physics basically dictates that any remotely-plausible combat would take place way beyond visual range. ![]() I'm not really sure what a ' hardcore space combat sim' would look like.
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