![]() Tell us the stories you wish you had on your station. Tell us what you don't like (we'll figure out how to make it better). “We're a 2-person development team, so we welcome as much community feedback as we can get! Tell us what you like (we'll add more of it). How are you planning on involving the Community in your development process? “We’re not sure yet, but it’s likely the final price for 1.0 may be slightly higher than the Early Access price as we add more features.” Will the game be priced differently during and after Early Access? You can grow food, colonists can fight each other, and asteroids and space stations are explorable for loot and resources.” Players can manage colonies of humans, each with unique attributes and needs. “Starmancer currently has most sandbox features implemented, and is completely playable. What is the current state of the Early Access version? We’re aiming for the 1.0 release to have improved story elements and more content to make every playthrough completely unique.” We have lots of ideas in the works, some we may keep, some we might cut if they’re not working out. “Our plan is to continue improving and building upon Starmancer’s existing features, while adding new content to make the gameplay as fun, replayable and rewarding as possible. How is the full version planned to differ from the Early Access version? We want to clearly indicate that Starmancer development is a continuous process, where it's significantly better today than it was yesterday.” There's no end to what we want added to the sandbox. “Our rough estimate at the moment is to stay in Early Access until late 2024, but this may extend until we’re happy that there’s enough content for our players (and then we'll continue adding more). We believe that with our community’s help, we will shape Starmancer into a game that generates unique experiences for every player while still being fun to play.”Īpproximately how long will this game be in Early Access? It looks like a giant sandbox of rolling disasters, and it’s out now on Steam.“Our 2-person development team started working on Starmancer as a passion project and have steadily been making our space station sim game become a reality. Maybe they’ll forget about the corpses piling up thanks to faulty life support. People walking around in a fog of sadness? Pop a motivational poster on the wall to inspire them. Decorations will play a role in morale, too. You’d better create back-up systems to ensure any blackouts don’t last. You’re in charge of all the infrastructure and decorations, prepping for everyday usage and potential disasters. Even things outside your control, like pirates and aliens. But there are always difficulties in space survival. They might not like it, it might even drive them to murder. ![]() You can meet the basic needs of water and food by simply feeding the same meal three times a day. Contentment is merely a side-effect of survival. The people will mutter and grumble if things aren’t comfortable, and will all-out mutiny if you start to eject any quarrelsome elements among them. ![]() Every game is different-your station and colonists will be unique to you.” According to the devs: “Some colonists prefer eating nutrition bricks on the toilet, while others like to drink and socialize in the bar. With Rimworld and Dwarf Fortress as inspirations, managing your vat-grown crew of humans is as important as putting the doors on the right way and connecting all the power systems. ![]() The station grows people and places stored personalities into new bodies, which means you have a large supply of disposable souls.
0 Comments
Leave a Reply. |